![]() ![]() Games people play Displacement vs Parallax Mapping in UE4 - (3dm Promo) If you want to learn 3d modeling and game art, 3dmotive has what you need - including beginner, intermediate, and advanced tutorials. Our software training includes Autodesk's 3ds Max, Maya, Photoshop, UDK, ZBrush, Unity, and a whole lot more. High Quality Training by Game Industry pros! Check us out at ! 3dmotive is your one-stop shop for 3d and video game art and animation tutorials. By the end of the course you will have a better understanding of the nodes available in the UE4 material editor and be able to utilise them to create much more realistic materials for your video game environments. I will talk you though each node used in detail and ways we can set up an instance material so we can edit our displacement material in real time in engine. After creating our height maps I will then talk you through in detail how to create the individual displacement materials in UE4 which will include bump offset materials, parallax occlusion materials and tessellation. I'll then talk you through the different methods of creating height maps and the different software available for creating them which will include using a high to low poly workflow for height maps, creating height maps in photoshop and also generating height maps from images using software like Knald, Crazy Bump and xNormal. Once we understand the various methods used we will begin the creation process starting with the Height maps. We will then discuss in detail the pros and cons of each method and the best ways they can be utilised for a video game environments. To start off this course, we will be looking at the various ways of displacing textures within UE4.
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